![binding of isaav treasure room binding of isaav treasure room](https://static.wikia.nocookie.net/bindingofisaacre_gamepedia/images/b/b2/Stage_Chest_room.png)
The infamous combo was well-known among TBOI fans for its ability to endlessly double the number of items in a room, allowing players to obtain ludicrous amounts of money. The Blank Card item was a powerful enabler of such combinations, often used to duplicate the effect of the Jera rune.
![binding of isaav treasure room binding of isaav treasure room](https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-binding-of-isaac-rebirth/3/31/Shop.png)
One goal while developing Repentance was to remove item combinations that were capable of breaking the game. Restock Machines might have been made less common in shops in order to keep them from becoming too powerful in the first few minutes of the game. In previous iterations of The Binding of Isaac, using a key to enter the shop on the first floor often meant that players couldn't unlock the Treasure Room on the second floor. This could seem inconsequential, but keys are a very valuable resource in the early game.
#BINDING OF ISAAV TREASURE ROOM FREE#
Shops also received a buff in Repentance, making them free to enter on the first floor of a run. While it's great that the developer behind Repentance is so responsive to fans, it's also worth considering why the nerfs were made in the first place. Tinted rocks containing soul hearts were also made more common, making players less reliant on shops to find extra health. Shops in Hard Mode became less likely to receive a random downgrade and more likely to receive a Restock Machine. Within a few days, some of these changes had been partially reverted. Thankfully, the developers responded quickly. Though the fan reaction to Repentance was mostly positive, these nerfs were a common complaint. Shops were once a vital way for players to buy items that could have a dramatic impact on their character builds, so the nerf ruined many tried and true strategies. Restock Machines were also made far less common, rendering shops virtually useless on a Hard Mode run. When The Binding of Isaac: Repentance originally released, shops in Hard Mode had a high probability to spawn without upgrades, offering fewer items than they normally would.